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File
Edit
Code
Costumes
Sounds
Motion
Looks
Sound
Events
Control
Sensing
Operators
Variables
My Blocks
MicroBit More
next backdrop
25
change
color
effect by
0
set
color
effect to
clear graphic effects
backdrop
number
stop all sounds
10
change
pitch
effect by
100
set
pitch
effect to
clear sound effects
-10
change volume by
100
set volume to
%
when
clicked
when
space
key pressed
10
when
loudness
>
1
wait
seconds
10
repeat
forever
if
then
if
then
else
wait until
repeat until
answer
space
key
pressed?
mouse down?
mouse x
mouse y
loudness
timer
reset timer
current
year
days since 2000
username
+
-
*
/
1
10
pick random
to
50
>
50
<
50
=
and
or
not
mod
round
abs
of
10
move
steps
15
turn
degrees
15
turn
degrees
random position
go to
0
0
go to x:
y:
1
random position
glide
secs to
1
0
0
glide
secs to x:
y:
90
point in direction
mouse-pointer
point towards
10
change x by
0
set x to
10
change y by
0
set y to
if on edge, bounce
set rotation style
left-right
x position
y position
direction
Hello!
2
say
for
seconds
Hello!
say
Hmm...
2
think
for
seconds
Hmm...
think
costume2
switch costume to
next costume
backdrop1
switch backdrop to
10
change size by
100
set size to
%
show
hide
go to
front
layer
1
go
forward
layers
costume
number
size
Meow
play sound
until done
Meow
start sound
volume
when this sprite clicked
when backdrop switches to
backdrop1
when I receive
message1
message1
broadcast
message1
broadcast
and wait
stop
all
when I start as a clone
myself
create clone of
delete this clone
mouse-pointer
touching
?
touching color
?
color
is touching
?
mouse-pointer
distance to
What's your name?
ask
and wait
set drag mode
draggable
Stage
backdrop #
of
apple
banana
join
1
apple
letter
of
apple
length of
apple
a
contains
?
my variable
0
set
my variable
to
1
change
my variable
by
show variable
my variable
hide variable
my variable
when micro:bit
connected
when button
A
is
down
button
A
pressed?
when pin
LOGO
is
touched
pin
LOGO
is touched?
when
shake
display pattern
Hello!
120
display text
delay
ms
clear display
light intensity
temperature
angle with the North
pitch
roll
sound level
magnetic force
acceleration
x
analog value of pin
P0
set pin
P0
to input
pull
up
P0
pin is high?
Low
set
P0
Digital
0
set
P0
analog
%
0
set
P0
Servo
440
100
play tone
Hz volume
%
stop tone
listen
none
event on
P0
when catch
low pulse
at pin
P0
value of
low pulse
at
P0
label-01
when data with label
received from micro:bit
label-01
data of label
data
label-01
send data
with label
to micro:bit
Motion
Looks
Sound
Events
Control
Sensing
Operators
Variables
Make a Variable
Make a List
My Blocks
Make a Block
MicroBit More
Backpack
Sprite
x
y
Show
Size
Direction
Sprite1
duplicate
export
delete
Stage
Backdrops
1